Just a small progress update on my new #1GAM game.
I have added most of the essentials from the previous post. The only one not done is that some units target the mothership and not enemy fighters, but this should not be that hard to do.
From the nice to have features I made a start with the Allied ships and while they are working they suffer from the same limitations the enemies have so hopefully I have some time to improve the AI.
Showing posts with label January Game. Show all posts
Showing posts with label January Game. Show all posts
Sunday, January 27, 2013
Friday, January 25, 2013
Change of plans
I have decided to postpone my original January game to April for now. Mainly because it turned out I had less time left to spend on the game then I hoped and the random nature of the game made it hard to create a smaller version. So instead of delivering a half working prototype I moved that game to April which gives me more time to finish it to my satisfaction.
Space shooter
To not immediately fail the 1GAM challenge I started working on a smaller game for January. The January game is now a sort of space shooter where waves of enemies try to attack your mother ship and you have to defend it. For now I have the basic controls working and a very simple AI. This weekend I will hope to finish the basics of the game which means adding the following.Essential:
- Add mother ship
- Let some enemies (bombers) go after the mothership and ignore the player
- Win and gameover conditions
- Waves of enemies
Nice to have:
- Smarter enemy Ai
- Allied ships
- Improved graphics
- Mothership, Ally and player ship upgrades
- Switch to allies ship on player death
- Point system
- Different levels
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