I have decided to postpone my original January game to April for now. Mainly because it turned out I had less time left to spend on the game then I hoped and the random nature of the game made it hard to create a smaller version. So instead of delivering a half working prototype I moved that game to April which gives me more time to finish it to my satisfaction.
Space shooter
To not immediately fail the 1GAM challenge I started working on a smaller game for January. The January game is now a sort of space shooter where waves of enemies try to attack your mother ship and you have to defend it. For now I have the basic controls working and a very simple AI. This weekend I will hope to finish the basics of the game which means adding the following.
Essential:
- Add mother ship
- Let some enemies (bombers) go after the mothership and ignore the player
- Win and gameover conditions
- Waves of enemies
Nice to have:
- Smarter enemy Ai
- Allied ships
- Improved graphics
- Mothership, Ally and player ship upgrades
- Switch to allies ship on player death
- Point system
- Different levels
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